As part of the Department of Computer Science Activity Plan, a Gamified Innovative Activity was conducted from 21 to 28 July for students of Semesters I, III, and V. The activity aimed to promote active learning, enhance technical knowledge, encourage healthy competition, and develop problem-solving skills.The first-level quiz, held on 21 July, focused on fundamental computer concepts for first-semester students, while students of Semesters III and V were assessed on a broader range of Computer Science domains. Based on their performance, top participants were shortlisted for the second round.The finalists advanced to an innovative final round featuring challenging tasks such as AI prompting, indirect prompting, and image and scene generation using single prompts.The competition concluded with Denil Mohan (S5 B.Sc. AI) and Milhan P. A. (S3 B.Sc. AI) emerging as the deserving winners, demonstrating exceptional technical knowledge, creativity, and AI-based problem-solving skills.